Monday, October 18, 2010

Modeling Reality with Virtual Worlds

What are different ways these virtual worlds can be used?
A game for kids
                Children can play games in cartoon world for fun and interacting with other players.
                Examples: Virtual Magic Kingdom, Disney’s Toontown.
Creating music mixes
                People can create music mixes in their favorite ways. The music can be rated and purchased by   others.
                Example: Coke Studios
New media entertainment
                Customize audios, videos, TV shows, and websites of entertainment.
                Example: Muse, Worlds.com,
Romance
                Online dating and romance life
                Example: Virtual Ibiza, Moove,
Building and architecture
                Build things in the virtual world
                Example: Active Worlds, Cybertown,
Medical care
                Practice the medical process in virtual world for preparing to do the process in real world.
                Example: World of War
What are the pros and cons?
Pro
                It enabled the connection between people who have the same interest; even they live in different places.
                People can have fun when they are playing games.
                People can create the more desirable world.
                People can improve their skills, such as making music, writing, creating games, designing things, and so on.
                People can feel free when they communicate online in virtual world.
Con 
              People reduce the face to face interactions.
                People like the real world less and less.
                They like themselves in the virtual world better because they get better accomplishments in the virtual world.
                They do less daily activities in the real world, and spend major of time in the virtual world.
Be specific. How do virtual worlds foster creativity?
The creativities are various. “In fact pretty much all of the virtual world itself, from building to objects to fashion, is created, distributed, and consumed by the users themselves.” (Eytan Bakshy,Brian Karre,& Lada Adamic, 2010)
3D expression of the virtual environment is created by presenting characters, clothing, building, and objects with 3-dimension.
The virtual world and games help children to enhance creative imaginations when they create their own strategies for the games.
There are many readings are about virtual life; the writers and authors use their knowledge of virtual life to create more textual contents.
Artists can utilize virtual world to show their creations instead of showing real creations to the public.
The architect can visualize their designs of building by using virtual life.
People can create or recreate music in their favorite way.
What do you think the future of virtual worlds will look like?
People spent more and more time online, the real world and the virtual world will be seamless.  Some activities will be hard to be defined whether as virtual activities or real activities. People will utilize the virtual world more for performing the activities in the real world better, such as to show the structure and change of DNA by using the 3-D expression of the virtual world in a class room. This kind activity will be very general in the future.
Citation:
Eytan Bakshy, Brian Karrer, and Lada A. Adamic,(2010),Social Influence and the Diffusion of User-Created Content . Proceedings of the 10th ACM Conference on Electronic Commerce, July 6-10, Stanford, CA. Retrieved 10/18/2010 from Baruch Newmedia

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